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Case Study Summary
A football sponsorship and talent-discovery platform lets fans and brands back young grassroots players early in their careers through auditable micro-sponsorship. Players record skill challenges on their phones, starting with a vertical jump, and viewers, scouts, and sponsors use those videos to decide who to support. The catch was that jump heights were self-reported, with no way to check them against the footage. Since sponsorship money followed those numbers, an unverified claim was a risk to the platform's core business.
WhizzBridge built the verification engine inside the platform. The engine measures jump height from the submitted video itself, using a reference beverage can in the frame as a ruler and a second, physics-based check on the athlete's own motion. Jump heights now come from the video instead of from the player. Across recorded jumps, the engine achieved approximately 90% accuracy, with best-performing cases within 1 cm of the actual jump height and average processing time of about 35 seconds per video on a T4 GPU.
~90%
Measurement accuracy
Across recorded jumps
1 cm
Best-case precision
Of actual jump height
~35 sec
Processing per video
On an NVIDIA T4 GPU
The platform needed a reliable way to verify athlete jump heights from ordinary phone videos.
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WhizzBridge developed a video-based verification engine that combines object-based calibration with physics-based measurement to deliver more reliable jump-height estimates.
The verification engine replaced self-reported jump heights with measurements derived directly from submitted videos, giving sponsors and scouts more reliable performance data.